Ein kurzer Beitrag im aktuellen Heft des International Journal of Advanced Corporate Learning (iJAC): Play and Learn 3D (PAL3D®) A collaborative Way of Learning Project Management with Minecraft®.
Claudia Alcelay, Inhaberin einer kleinen Firma mit Fokus auf Weiterbildung zu Projektmanagement hat mit ihren Kindern Minecraft gespielt – und dabei zu oft verloren. Das nervt. Also hat sie sich daran gemacht, ihre Spiel- bzw. Wettkampfrunden wie kleine Projekte anzugehen:
Further investigation helped us discover that this game also let us work on specific knowledge areas of a project: there are numerous situations when you have to handle risk and properly manage it, for example, when you have to deal with hostile creatures which can injure or damage you; time management is also an important skill in the game since during the day you have to organize acquiring weapons or a shelter in order to survive the night; scope management or even quality management could also be variables included in the game.
Und daraus entstand dann die Idee, ein Training für Projektmanagement in Minecraft abzubilden. Drei Jahre hat sie mit ihrer Firma daran gearbeitet. Das serious game „Play and Learn 3D“ kann in verschiedenen Kontexten eingesetzt werden:
- Selbststudium online – Bewältigen von 4 Mini-Abenteuern
- Im Kursraum, offline – Planung eines Bauauftrags („eine Hütte in Minecraft bauen“)
- Im Kursraum, online – Ausführen des Bauauftrags
All students enter our Minecraft® server, find their team members and start building according to their planning, and what is really worth all the pedagogical and technological development: as the Minehut application and the Minecraft® server are connected students can see in the Minehut application various graphs showing them how they are performing against what was planned. The Earned Value Analysis is so useful in PM control and will aid in controlling their performance and introduce corrective measures when needed.
Alcelay, Claudia (2018): Play and Learn 3D (PAL3D®). A collaborative way of learning project management with Minecraft®. In: International Journal of Advanced Corporate Learning (iJAC) 11 (2), S. 21–23.
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